Live 2022.09.06
From kunz
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Abstract Height Terrain
Scene File
abstract_height_techniques_005.hiplc
Video On Demand
- 04:55 Creating the initial heightfield
- 05:45 Using VOPs to modify heightfields
- 09:30 Shaping heightfields using bias and gain
- 22:40 Using additional noises to distort terrains
- 30:07 Setting up cameras
- 39:48 Transferring heightfield values to a grid
- 40:54 Cutting the grid based off of heightfield elevation values
- 43:00 Calculating distance to borders
- 57:00 Creating a flow noise based on surface distance
- 1:05:20 Coloring the flow values
- 1:20:00 Rendering
- 1:22:00 Setting up lights
- 1:26:00 Shader based bump mapping to add detail
- 1:30:00 adjust main sun light direction
- 1:37:30 adjust anisotropic highlight direction in shader
- 2:14:27 wrapping up and adjusting redshift postFX