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Live 2022.09.06

From kunz

Abstract Height Terrain

Scene File

abstract_height_techniques_005.hiplc


Video On Demand

  • 04:55 Creating the initial heightfield
  • 05:45 Using VOPs to modify heightfields
  • 09:30 Shaping heightfields using bias and gain
  • 22:40 Using additional noises to distort terrains
  • 30:07 Setting up cameras
  • 39:48 Transferring heightfield values to a grid
  • 40:54 Cutting the grid based off of heightfield elevation values
  • 43:00 Calculating distance to borders
  • 57:00 Creating a flow noise based on surface distance
  • 1:05:20 Coloring the flow values
  • 1:20:00 Rendering
  • 1:22:00 Setting up lights
  • 1:26:00 Shader based bump mapping to add detail
  • 1:30:00 adjust main sun light direction
  • 1:37:30 adjust anisotropic highlight direction in shader
  • 2:14:27 wrapping up and adjusting redshift postFX