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Live 2022.09.04

From kunz

Solaris Karma MaterialX Surface Shader Blending

Reference images of gold flakes embedded in quartz and other rocks.

Scene File

Download 2022_09_02_karma_particle_basics.hiplc

Summary

https://autodesk.github.io/standard-surface/

https://www.sidefx.com/docs/houdini/nodes/vop/mtlxstandard_surface.html

Video On Demand

  • 02:35 Importing the MaterialX Shaderball
  • 03:59 MaterialX online viewer https://academysoftwarefoundation.github.io/MaterialX/
  • 05:51 Importing the shaderball into Solaris
  • 06:38 Viewing the Solaris scene graph tree
  • 10:10 Using materials from https://ambientcg.com/
  • 23:05 Autodesk Standard Surface Documentation
  • 25:45 Duplicating geometry
  • 28:00 Editing a material MaterialX graph
  • 35:10 Importing the marble material
  • 39:17 Edit material properties LOP
  • 43:30 Editing the marble shading network
  • 53:00 Mixing surface nodes
  • 58:00 Using spatial noise to mix surfaces
  • 1:11:00 usdz files
  • 1:14:00 Wrapping up, stream topics overview