Difference between revisions of "Live 2022.09.06"
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== Abstract Height Terrain == | == Abstract Height Terrain == | ||
[[File: | [[File:2022_09_06_terrain.jpeg | 960px]] | ||
== Scene File == | |||
[[:File:2022_09_06_abstract_height_techniques_005.hiplc | abstract_height_techniques_005.hiplc]] | |||
== Video On Demand == | |||
<embedvideo service="youtube" dimensions="960x540" urlargs="modestbranding=1&showinfo=0">https://youtu.be/4JQmGFGKc84</embedvideo> | |||
* 04:55 Creating the initial heightfield | |||
* 05:45 Using VOPs to modify heightfields | |||
* 09:30 Shaping heightfields using bias and gain | |||
* 22:40 Using additional noises to distort terrains | |||
* 30:07 Setting up cameras | |||
* 39:48 Transferring heightfield values to a grid | |||
* 40:54 Cutting the grid based off of heightfield elevation values | |||
* 43:00 Calculating distance to borders | |||
* 57:00 Creating a flow noise based on surface distance | |||
* 1:05:20 Coloring the flow values | |||
* 1:20:00 Rendering | |||
* 1:22:00 Setting up lights | |||
* 1:26:00 Shader based bump mapping to add detail | |||
* 1:30:00 adjust main sun light direction | |||
* 1:37:30 adjust anisotropic highlight direction in shader | |||
* 2:14:27 wrapping up and adjusting redshift postFX |
Latest revision as of 08:34, 25 October 2022
Abstract Height Terrain
Scene File
abstract_height_techniques_005.hiplc
Video On Demand
- 04:55 Creating the initial heightfield
- 05:45 Using VOPs to modify heightfields
- 09:30 Shaping heightfields using bias and gain
- 22:40 Using additional noises to distort terrains
- 30:07 Setting up cameras
- 39:48 Transferring heightfield values to a grid
- 40:54 Cutting the grid based off of heightfield elevation values
- 43:00 Calculating distance to borders
- 57:00 Creating a flow noise based on surface distance
- 1:05:20 Coloring the flow values
- 1:20:00 Rendering
- 1:22:00 Setting up lights
- 1:26:00 Shader based bump mapping to add detail
- 1:30:00 adjust main sun light direction
- 1:37:30 adjust anisotropic highlight direction in shader
- 2:14:27 wrapping up and adjusting redshift postFX