kunz Live 2022.08.26

Live 2022.08.26

From kunz
Revision as of 13:51, 14 September 2022 by Admin (talk | contribs) (→‎Links)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Samsung s22 Style Particle Rendering

2022 08 26 flip splash particle spinner v006 2.jpg

Scene Files


Starting with a basic FLIP simulation which spins the fluid about the origin and injects turbulence into faster moving areas, we look at techniques to light, shade and render the particles like the recent Samsung s22 campaign.

Over the course of the stream a few different compositions, lighting setups and color treatments are explored as well as PostFX color correcting and grading.

Video On Demand

  • 00:00:00 Introduction
  • 00:01:35 simulation overview
  • 00:08:40 bringing simulation cache in
  • 00:09:42 viewport settings for particles
  • 00:16:05 particle density visualized as color
  • 00:27:50 setting up cameras
  • 00:30:13 adding redshift parms for particle rendering
  • 00:31:50 preview rendering
  • 00:33:30 crop particles to camera frustum
  • 00:43:07 adding rect lights
  • 00:52:10 making particle shader
  • 01:15:25 starting another color and composition
  • 01:36:00 starting another color and composition
  • 02:04:00 wrapping up

To speed up render times when rendering particles like this, you can reduce the reflection trace depth.

Screenshot at 2022-09-14 11-44-19.png


The Samsung advertising images can be seen here on the product page: Galaxy s22

Additional Images