kunz File:2022 08 23 materialx USD 008.hiplc

File:2022 08 23 materialx USD 008.hiplc

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Revision as of 13:08, 9 September 2022 by Admin (talk | contribs) (Building a shader from scratch in Solaris with MaterialX. The color values are retrieved from the geometry "Cd" attribute and the displacement pattern is generated using MaterialX math nodes to remap the surface position to a waffle grid-like bumpy pattern.)
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2022_08_23_materialx_USD_008.hiplc(file size: 1.52 MB, MIME type: /unknown)

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Summary

Building a shader from scratch in Solaris with MaterialX. The color values are retrieved from the geometry "Cd" attribute and the displacement pattern is generated using MaterialX math nodes to remap the surface position to a waffle grid-like bumpy pattern.

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current13:08, 9 September 2022 (1.52 MB)Admin (talk | contribs)Building a shader from scratch in Solaris with MaterialX. The color values are retrieved from the geometry "Cd" attribute and the displacement pattern is generated using MaterialX math nodes to remap the surface position to a waffle grid-like bumpy pattern.

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