Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Mathematical Functions in VEX

From kunz
Revision as of 22:06, 29 September 2021 by Admin (talk | contribs)
y = 0;            // Constant (value remains the same at all points in time)
y = x;            // Linear (value changes at a constant rate over time)
y = pow(x,2);     // Quadratic, same as: y = x*x;
y = pow(x,3);     // Cubic, same as: y = x*x*x;
y = pow(2,x);     // Exponential, these functions grow very rapidly
y = 1.0/x;      // Reciprocal, with x in the denominator this will produce asymptotes at the axis
y = pow(x,0.5);   // Square Root, same as: y = sqrt(x);
y = log(x);       // Logarithmic