VEX Attributes In Use, KineFX
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Quick look into https://www.sidefx.com/docs/houdini/character/kinefx/skeletons.html
https://www.sidefx.com/docs/houdini/character/kinefx/retargeting.html
The Rig Doctor SOP can initialize joint names as well as transforms (4@localtransform and 3@transform)[1]
- ↑ [https://www.sidefx.com/docs/houdini/character/kinefx/skeletons.html#turning-a-polygonal-line-into-a-joint-chain Turning a polygonal line into a joint chain ],