Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Live 2022.11.15

From kunz
Revision as of 14:26, 27 January 2023 by Admin (talk | contribs) (Introduction)

Foam Sprayers

Introduction

This was my attempt trying to recreate the foam techniques from the amazing PROTECT project from XK Studio. One of the frames from their project that I used as reference is shown below.

For more insight in to their process and development, take a look at their video here: XK Studio BTS


Below are some of my results while testing and iterating on simulation settings.

Video On Demand

  • 00:00 Introduction
  • 00:50 Flipbook iterations
  • 06:10 Scene walkthrough
  • 06:30 Vellum wire simulation setup
  • 09:50 Setting up the FLIP emission source
  • 12:33 Initial velocity for FLIP emission
  • 14:10 Procedural noise from rest coordinates
  • 15:28 FLIP simulation overview
  • 15:50 VEX wrangle to control divergence
  • 18:50 Surface tension settings
  • 20:35 Post simulation workflow
  • 23:10 Visualize shader noise from rest attribute
  • 39:10 Visualize age particle attribute
  • 44:18 Visualizing divergence in FLIP simulation
  • 51:00 Wrapping up and overview

Scene File

2022_09_16_mtlx_bismuth_metals.hiplc