Live 2022.09.13
From kunz
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Random Walk SSS Sculpture
Taking a look at the new random walk SSS model recently added to Redshift Render
Saul Espinosa shared some really impressive examples of the new SSS model on twitter.
Scene File
Summary
Video On Demand
- 0:00:00 SSS random walk example render
- 0:00:52 SOP modeling begins
- 0:06:00 remesh to grid SOP
- 0:07:00 VOP pattern generation
- 0:09:00 displace mesh using VOP
- 0:14:10 modeling the plinth
- 0:18:20 placing the camera
- 0:19:00 redshift render and lighting
- 0:20:00 redshift shader building
- 0:21:00 SSS random walk settings
- 0:26:00 iterative displacement using for loop
- 0:27:40 fix penetrations using detangle SOP
- 0:47:40 add rectangle area light
- 1:11:25 adding another rect light
- 1:14:00 building shader for the plinth
- 1:18:50 copying rest coordinates initial geo
- 1:19:50 adding shader noise based on rest coords
- 1:28:30 layering materials in the shader
- 1:34:00 adjusting render postFX
- 1:40:30 final render