kunz Live 2022.09.13

Live 2022.09.13

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Revision as of 12:09, 28 November 2022 by Admin (talk | contribs)

Random Walk SSS Sculpture

2022 09 13 random walk2.jpeg Taking a look at the new random walk SSS model recently added to Redshift Render

Saul Espinosa shared some really impressive examples of the new SSS model on twitter. FWmlu7KVUAEQMxg.jpeg

Scene File

2022_09_11_greeble_techniques.hiplc

Lot Subdivision

The Labs Lot Subdivision node is quite useful to quickly build detail to geometry.


Below are some examples of techniques using the lot subdivision node.

2022 09 11 labs lot subd.gif

2022_09_11_labs_lot_subd.hiplc


2022 09 11 extract subd transforms.gif

2022_09_11_extract_face_transform_labs_lot_subd.hiplc

References

Screen Shot 2022-11-14 at 11.20.01 AM.png

For more inspiration on how this type of workflow could be extended, check out Holden Haotian Zhang's Houdini Greeble Tool holden-haotian-zhang-finalshot-v3.jpeg


Video On Demand

  • 0:00:00 SSS random walk example render
  • 0:00:52 SOP modeling begins
  • 0:06:00 remesh to grid SOP
  • 0:07:00 VOP pattern generation
  • 0:09:00 displace mesh using VOP
  • 0:14:10 modeling the plinth
  • 0:18:20 placing the camera
  • 0:19:00 redshift render and lighting
  • 0:20:00 redshift shader building
  • 0:21:00 SSS random walk settings
  • 0:26:00 iterative displacement using for loop
  • 0:27:40 fix penetrations using detangle SOP
  • 0:47:40 add rectangle area light
  • 1:11:25 adding another rect light
  • 1:14:00 building shader for the plinth
  • 1:18:50 copying rest coordinates initial geo
  • 1:19:50 adding shader noise based on rest coords
  • 1:28:30 layering materials in the shader
  • 1:34:00 adjusting render postFX
  • 1:40:30 final render