kunz Mathematical Functions in VEX

Mathematical Functions in VEX

From kunz
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y = 0; // Constant (value remains the same over time)
y = x; // Linear
y = pow(x,2);     // Quadratic, same as: y = x*x;
y = pow(2,x);     // Exponential, these functions grow very rapidly
y = 1.0 / x;      // Reciprocal, with x in the denominator this will produce asymptotes at the axis
y = pow(x,0.5);   // Square Root, same as: y = sqrt(x);
y = log(x);       // Logarithmic