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Live 2022.09.13: Difference between revisions

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[[File:2022_09_13_random_walk2.jpeg | 960px]]
[[File:2022_09_13_random_walk2.jpeg | 960px]]
Taking a look at the new random walk SSS model recently added to Redshift
Taking a look at the new random walk SSS model recently added to Redshift
[https://www.maxon.net/en/article/latest-redshift-release-features-random-walk-and-volumetric-anisotropy Latest Redshift Release Features Random Walk and Volumetric Anisotropy].
[https://www.maxon.net/en/article/latest-redshift-release-features-random-walk-and-volumetric-anisotropy Latest Redshift Release Features Random Walk and Volumetric Anisotropy].



Revision as of 10:50, 15 November 2022

Random Walk SSS Sculpture

Taking a look at the new random walk SSS model recently added to Redshift

Latest Redshift Release Features Random Walk and Volumetric Anisotropy.

Scene File

2022_09_11_greeble_techniques.hiplc

Lot Subdivision

The Labs Lot Subdivision node is quite useful to quickly build detail to geometry.


Below are some examples of techniques using the lot subdivision node.

2022_09_11_labs_lot_subd.hiplc


2022_09_11_extract_face_transform_labs_lot_subd.hiplc

References

For more inspiration on how this type of workflow could be extended, check out Holden Haotian Zhang's Houdini Greeble Tool


Video On Demand

  • 00:02:05 Instancing methods in Solaris
  • 00:03:55 Instancing using the copy to points LOP node
  • 00:04:56 Editing the instance points inside of the copy LOP node
  • 00:07:00 Instances and Prototypes
  • 00:07:45 Directing the orientation of copies using the normal attribute
  • 00:09:00 Adding ground plane, lights, etc.
  • 00:14:45 Starting the second example
  • 00:15:21 Labs Lot Subdivision SOP
  • 00:16:46 Insetting surfaces using polyexpand node and a for loop block
  • 00:19:27 Local control over extrusion using randomized zscale attribute
  • 00:20:22 Scale faces independently using primitive properties SOP node
  • 00:27:30 Using hscript expression to randomize the face rotations
  • 00:28:31 Beveling edges
  • 00:35:00 Extracting a transform matrix from each box
  • 00:38:32 Adding labeled output nodes
  • 00:43:25 Importing packed prims into Solaris as instances
  • 00:45:06 Adding lights to the scene
  • 00:46:00 Adding a camera
  • 00:50:35 Adjusting spotlight parameters on the light
  • 00:53:40 Adding a dome environment light
  • 00:59:00 Creating materials
  • 01:10:00 Setting up the physical lens shader for Karma
  • 01:19:16 Enabling ACES using the SideFX labs menu
  • 01:33:30 Using the image viewport in Solaris
  • 01:36:20 Final composition and wrapping up