Live 2022.09.13: Difference between revisions
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== Random Walk SSS Sculpture == | == Random Walk SSS Sculpture == | ||
[[File:2022_09_13_random_walk2.jpeg | 960px]] | [[File:2022_09_13_random_walk2.jpeg | 960px]] | ||
Taking a look at the new random walk SSS model recently added to Redshift [https://www.maxon.net/en/article/latest-redshift-release-features-random-walk-and-volumetric-anisotropy Latest Redshift Release Features Random Walk and Volumetric Anisotropy]. | Taking a look at the new random walk SSS model recently added to Redshift ([https://www.maxon.net/en/article/latest-redshift-release-features-random-walk-and-volumetric-anisotropy Latest Redshift Release Features Random Walk and Volumetric Anisotropy]). | ||
== Scene File == | == Scene File == | ||
Revision as of 10:49, 15 November 2022
Random Walk SSS Sculpture
Taking a look at the new random walk SSS model recently added to Redshift (Latest Redshift Release Features Random Walk and Volumetric Anisotropy).
Scene File
2022_09_11_greeble_techniques.hiplc
Lot Subdivision
The Labs Lot Subdivision node is quite useful to quickly build detail to geometry.
Below are some examples of techniques using the lot subdivision node.
2022_09_11_labs_lot_subd.hiplc
2022_09_11_extract_face_transform_labs_lot_subd.hiplc
References
For more inspiration on how this type of workflow could be extended, check out Holden Haotian Zhang's Houdini Greeble Tool
Video On Demand
- 00:02:05 Instancing methods in Solaris
- 00:03:55 Instancing using the copy to points LOP node
- 00:04:56 Editing the instance points inside of the copy LOP node
- 00:07:00 Instances and Prototypes
- 00:07:45 Directing the orientation of copies using the normal attribute
- 00:09:00 Adding ground plane, lights, etc.
- 00:14:45 Starting the second example
- 00:15:21 Labs Lot Subdivision SOP
- 00:16:46 Insetting surfaces using polyexpand node and a for loop block
- 00:19:27 Local control over extrusion using randomized zscale attribute
- 00:20:22 Scale faces independently using primitive properties SOP node
- 00:27:30 Using hscript expression to randomize the face rotations
- 00:28:31 Beveling edges
- 00:35:00 Extracting a transform matrix from each box
- 00:38:32 Adding labeled output nodes
- 00:43:25 Importing packed prims into Solaris as instances
- 00:45:06 Adding lights to the scene
- 00:46:00 Adding a camera
- 00:50:35 Adjusting spotlight parameters on the light
- 00:53:40 Adding a dome environment light
- 00:59:00 Creating materials
- 01:10:00 Setting up the physical lens shader for Karma
- 01:19:16 Enabling ACES using the SideFX labs menu
- 01:33:30 Using the image viewport in Solaris
- 01:36:20 Final composition and wrapping up
