kunz Difference between revisions of "Live 2022.09.11"

Difference between revisions of "Live 2022.09.11"

From kunz
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[[File:2022_09_11_labs_lot_subd.gif | 960 px]]
[[File:2022_09_11_labs_lot_subd.gif | 960 px]]


[[:File:2022_09_11_labs_lot_subd.hiplc | 2022_09_11_labs_lot_subd.hiplc]]





Revision as of 13:53, 14 November 2022

Greeble Techniques

2022 09 11 greeble 004.jpeg Taking a look at some methods to quickly build out geometric detail using greebles.

Scene File

abstract_height_techniques_005.hiplc

Lot Subdivision

The Labs Lot Subdivision node is quite useful to quickly build detail to geometry.


2022 09 11 labs lot subd.gif

2022_09_11_labs_lot_subd.hiplc


2022 09 11 extract subd transforms.gif

2022_09_11_extract_face_transform_labs_lot_subd.hiplc


References

Screen Shot 2022-11-14 at 11.20.01 AM.png

For more inspiration on how this type of workflow could be extended, check out Holden Haotian Zhang's Houdini Greeble Tool holden-haotian-zhang-finalshot-v3.jpeg


Video On Demand

  • 00:02:05 Instancing methods in Solaris
  • 00:03:55 Instancing using the copy to points LOP node
  • 00:04:56 Editing the instance points inside of the copy LOP node
  • 00:07:00 Instances and Prototypes
  • 00:07:45 Directing the orientation of copies using the normal attribute
  • 00:09:00 Adding ground plane, lights, etc.
  • 00:14:45 Starting the second example
  • 00:15:21 Labs Lot Subdivision SOP
  • 00:16:46 Insetting surfaces using polyexpand node and a for loop block
  • 00:19:27 Local control over extrusion using randomized zscale attribute
  • 00:20:22 Scale faces independently using primitive properties SOP node
  • 00:27:30 Using hscript expression to randomize the face rotations
  • 00:28:31 Beveling edges
  • 00:35:00 Extracting a transform matrix from each box
  • 00:38:32 Adding labeled output nodes
  • 00:43:25 Importing packed prims into Solaris as instances
  • 00:45:06 Adding lights to the scene
  • 00:46:00 Adding a camera
  • 00:50:35 Adjusting spotlight parameters on the light
  • 00:53:40 Adding a dome environment light
  • 00:59:00 Creating materials
  • 01:10:00 Setting up the physical lens shader for Karma
  • 01:19:16 Enabling ACES using the SideFX labs menu
  • 01:33:30 Using the image viewport in Solaris
  • 01:36:20 Final composition and wrapping up