Live 2022.09.11: Difference between revisions
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== Lot Subdivision == | == Lot Subdivision == | ||
The [https://www.sidefx.com/docs/houdini/nodes/sop/labs--lot_subdivision.html Labs Lot Subdivision] node is quite useful to quickly build detail to geometry. | |||
[[File:2022_11_14_11.01.51_instancing_some_things_000.gif | 350 px]] | [[File:2022_11_14_11.01.51_instancing_some_things_000.gif | 350 px]] | ||
[[File:2022_09_11_extract_subd_transforms.gif | 960px]] | [[File:2022_09_11_extract_subd_transforms.gif | 960px]] | ||
File:2022_09_11_extract_face_transform_labs_lot_subd.hiplc | |||
== References == | == References == | ||
Revision as of 13:48, 14 November 2022
Greeble Techniques
Taking a look at some methods to quickly build out geometric detail using greebles.
Scene File
abstract_height_techniques_005.hiplc
Lot Subdivision
The Labs Lot Subdivision node is quite useful to quickly build detail to geometry.
File:2022_09_11_extract_face_transform_labs_lot_subd.hiplc
References
For more inspiration on how this type of workflow could be extended, check out Holden Haotian Zhang's Houdini Greeble Tool
Video On Demand
- 00:02:05 Instancing methods in Solaris
- 00:03:55 Instancing using the copy to points LOP node
- 00:04:56 Editing the instance points inside of the copy LOP node
- 00:07:00 Instances and Prototypes
- 00:07:45 Directing the orientation of copies using the normal attribute
- 00:09:00 Adding ground plane, lights, etc.
- 00:14:45 Starting the second example
- 00:15:21 Labs Lot Subdivision SOP
- 00:16:46 Insetting surfaces using polyexpand node and a for loop block
- 00:19:27 Local control over extrusion using randomized zscale attribute
- 00:20:22 Scale faces independently using primitive properties SOP node
- 00:27:30 Using hscript expression to randomize the face rotations
- 00:28:31 Beveling edges
- 00:35:00 Extracting a transform matrix from each box
- 00:38:32 Adding labeled output nodes
- 00:43:25 Importing packed prims into Solaris as instances
- 00:45:06 Adding lights to the scene
- 00:46:00 Adding a camera
- 00:50:35 Adjusting spotlight parameters on the light
- 00:53:40 Adding a dome environment light
- 00:59:00 Creating materials
- 01:10:00 Setting up the physical lens shader for Karma
- 01:19:16 Enabling ACES using the SideFX labs menu
- 01:33:30 Using the image viewport in Solaris
- 01:36:20 Final composition and wrapping up