kunz Difference between revisions of "Live 2022.09.11"

Difference between revisions of "Live 2022.09.11"

From kunz
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== Lot Subdivision ==
== Lot Subdivision ==
[[File:2022_11_14_11.01.51_instancing_some_things_000.gif]]
[[File:2022_11_14_11.01.51_instancing_some_things_000.gif]][[File:2022_11_14_12.43.06_instancing_some_things_0000.gif]]


The [https://www.sidefx.com/docs/houdini/nodes/sop/labs--lot_subdivision.html Labs Lot Subdivision] node is quite useful to quickly build detail to geometry.
The [https://www.sidefx.com/docs/houdini/nodes/sop/labs--lot_subdivision.html Labs Lot Subdivision] node is quite useful to quickly build detail to geometry.

Revision as of 12:48, 14 November 2022

Greeble Techniques

2022 09 11 greeble 004.jpeg Taking a look at some methods to quickly build out geometric detail using greebles.

Scene File

abstract_height_techniques_005.hiplc

Lot Subdivision

2022 11 14 11.01.51 instancing some things 000.gif2022 11 14 12.43.06 instancing some things 0000.gif

The Labs Lot Subdivision node is quite useful to quickly build detail to geometry.

References

Screen Shot 2022-11-14 at 11.20.01 AM.png

For more inspiration on how this type of workflow could be extended, check out Holden Haotian Zhang's Houdini Greeble Tool holden-haotian-zhang-finalshot-v3.jpeg


Video On Demand

  • 00:02:05 Instancing methods in Solaris
  • 00:03:55 Instancing using the copy to points LOP node
  • 00:04:56 Editing the instance points inside of the copy LOP node
  • 00:07:00 Instances and Prototypes
  • 00:07:45 Directing the orientation of copies using the normal attribute
  • 00:09:00 Adding ground plane, lights, etc.
  • 00:14:45 Starting the second example
  • 00:15:21 Labs Lot Subdivision SOP
  • 00:16:46 Insetting surfaces using polyexpand node and a for loop block
  • 00:19:27 Local control over extrusion using randomized zscale attribute
  • 00:20:22 Scale faces independently using primitive properties SOP node
  • 00:27:30 Using hscript expression to randomize the face rotations
  • 00:28:31 Beveling edges
  • 00:35:00 Extracting a transform matrix from each box
  • 00:38:32 Adding labeled output nodes
  • 00:43:25 Importing packed prims into Solaris as instances
  • 00:45:06 Adding lights to the scene
  • 00:46:00 Adding a camera
  • 00:50:35 Adjusting spotlight parameters on the light
  • 00:53:40 Adding a dome environment light
  • 00:59:00 Creating materials
  • 01:10:00 Setting up the physical lens shader for Karma
  • 01:19:16 Enabling ACES using the SideFX labs menu
  • 01:33:30 Using the image viewport in Solaris
  • 01:36:20 Final composition and wrapping up