kunz Difference between revisions of "Live 2022.09.04"

Difference between revisions of "Live 2022.09.04"

From kunz
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[[File:Screenshot_at_2022-09-29_11-54-26.png | 960px]]
[[File:Screenshot_at_2022-09-29_11-54-26.png | 960px]]


== Scene File ==
Download [[:File:2022_09_04_mtlx_usd_004.hiplc|mtlx_usd_004.hiplc]]
== Summary ==
Example materials that ship with MaterialX and can be found in the Houdini install directory.
Example materials that ship with MaterialX and can be found in the Houdini install directory.
[[File:mtlxstandard_surface_examples.jpeg | 960px]]
[[File:mtlxstandard_surface_examples.jpeg | 960px]]
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[[File:Screen_Shot_2022-10-20_at_7.13.22_PM.png | 960px]]
[[File:Screen_Shot_2022-10-20_at_7.13.22_PM.png | 960px]]


== Scene File ==
Download [[:File:2022_09_04_mtlx_usd_004.hiplc|mtlx_usd_004.hiplc]]
== Summary ==


https://autodesk.github.io/standard-surface/
https://autodesk.github.io/standard-surface/

Revision as of 12:17, 21 October 2022

Solaris Karma MaterialX Surface Shader Blending

Screenshot at 2022-09-29 11-54-26.png

Scene File

Download mtlx_usd_004.hiplc

Summary

Example materials that ship with MaterialX and can be found in the Houdini install directory. mtlxstandard surface examples.jpeg

Reference images of gold flakes embedded in quartz and other rocks. Screen Shot 2022-10-20 at 7.13.22 PM.png


https://autodesk.github.io/standard-surface/

https://www.sidefx.com/docs/houdini/nodes/vop/mtlxstandard_surface.html

Video On Demand

  • 02:35 Importing the MaterialX Shaderball
  • 03:59 MaterialX online viewer https://academysoftwarefoundation.github.io/MaterialX/
  • 05:51 Importing the shaderball into Solaris
  • 06:38 Viewing the Solaris scene graph tree
  • 10:10 Using materials from https://ambientcg.com/
  • 23:05 Autodesk Standard Surface Documentation
  • 25:45 Duplicating geometry
  • 28:00 Editing a material MaterialX graph
  • 35:10 Importing the marble material
  • 39:17 Edit material properties LOP
  • 43:30 Editing the marble shading network
  • 53:00 Mixing surface nodes
  • 58:00 Using spatial noise to mix surfaces
  • 1:11:00 usdz files
  • 1:14:00 Wrapping up, stream topics overview