Difference between revisions of "Live 2022.09.02"
From kunz
Views
Actions
Namespaces
Variants
Tools
Line 1: | Line 1: | ||
== Rendering Particles with Solaris, Karma and MaterialX == | == Rendering Particles with Solaris, Karma and MaterialX == | ||
[[File:2022_09_02_karma_particle_basics_023c.jpeg | | [[File:2022_09_02_karma_particle_basics_023c.jpeg | 960px]] | ||
== Scene File == | == Scene File == |
Revision as of 10:28, 5 October 2022
Rendering Particles with Solaris, Karma and MaterialX
Scene File
Download the Houdini file: 2022_08_23_materialx_USD_008.hiplc
Summary
Building a shader from scratch in Solaris with MaterialX. The color values are retrieved from the geometry "Cd" attribute and the displacement pattern is generated using MaterialX math nodes to remap the surface position to a waffle grid-like bumpy pattern.
Below is the MaterialX shading network.
Video On Demand
- 0:02:00 Setting things up
- 0:10:05 Building procedural particles using for each feedback loop
- 0:21:30 Bringing particles into the Stage/Solaris context
- 0:28:00 Adding MaterialX shader
- 0:35:12 Looking at PBR SSS on particles
- 0:39:16 Bringing in particle color to the shader
- 0:40:55 Remapping attributes using color ramp
- 0:59:30 Using opacity for a softer shading look
- 1:20:20 Importing Flip fluid particle cache to test with Karma
- 1:35:13 Wrapping up