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Live 2022.09.02: Difference between revisions

From kunz
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Below is the MaterialX shading network.
Below is the MaterialX shading network.


[[File:Screenshot_at_2022-09-09_13-00-32.png | 900px]]
[[File:2022_09_02_particles_moved_through_noise.gif | 960px]]





Revision as of 10:28, 5 October 2022

Rendering Particles with Solaris, Karma and MaterialX

Scene File

Download the Houdini file: 2022_08_23_materialx_USD_008.hiplc

Summary

Building a shader from scratch in Solaris with MaterialX. The color values are retrieved from the geometry "Cd" attribute and the displacement pattern is generated using MaterialX math nodes to remap the surface position to a waffle grid-like bumpy pattern.

Below is the MaterialX shading network.


Video On Demand

  • 0:02:00 Setting things up
  • 0:10:05 Building procedural particles using for each feedback loop
  • 0:21:30 Bringing particles into the Stage/Solaris context
  • 0:28:00 Adding MaterialX shader
  • 0:35:12 Looking at PBR SSS on particles
  • 0:39:16 Bringing in particle color to the shader
  • 0:40:55 Remapping attributes using color ramp
  • 0:59:30 Using opacity for a softer shading look
  • 1:20:20 Importing Flip fluid particle cache to test with Karma
  • 1:35:13 Wrapping up


Additional Images