Difference between revisions of "Mathematical Functions in VEX"
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<syntaxhighlight lang='C++'> | <syntaxhighlight lang='C++'> | ||
y = pow(x,2); // Quadratic, same as: y = x*x; | y = pow(x,2); // Quadratic, same as: y = x*x; | ||
</syntaxhighlight> | |||
<syntaxhighlight lang='C++'> | |||
y = pow(x,3); // Cubic, same as: y = x*x*x; | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 22:05, 29 September 2021
y = 0; // Constant (value remains the same at all points in time)
y = x; // Linear (value changes at a constant rate over time)
y = pow(x,2); // Quadratic, same as: y = x*x;
y = pow(x,3); // Cubic, same as: y = x*x*x;
y = pow(2,x); // Exponential, these functions grow very rapidly
y = 1.0 / x; // Reciprocal, with x in the denominator this will produce asymptotes at the axis
y = pow(x,0.5); // Square Root, same as: y = sqrt(x);
y = log(x); // Logarithmic