Difference between revisions of "Mathematical Functions in VEX"
From kunz
Views
Actions
Namespaces
Variants
Tools
Line 1: | Line 1: | ||
<syntaxhighlight lang='C++'> | <syntaxhighlight lang='C++'> | ||
y = 0; // Constant | y = 0; // Constant (value remains the same over time) | ||
</syntaxhighlight> | |||
<syntaxhighlight lang='C++'> | |||
y = x; // Linear | y = x; // Linear | ||
</syntaxhighlight> | |||
<syntaxhighlight lang='C++'> | |||
y = pow(x,2); // Quadratic, same as: y = x*x; | y = pow(x,2); // Quadratic, same as: y = x*x; | ||
</syntaxhighlight> | |||
<syntaxhighlight lang='C++'> | |||
y = pow(2,x); // Exponential | y = pow(2,x); // Exponential | ||
</syntaxhighlight> | |||
<syntaxhighlight lang='C++'> | |||
y = 1.0 / exp(x); // Reciprocal | y = 1.0 / exp(x); // Reciprocal | ||
</syntaxhighlight> | |||
<syntaxhighlight lang='C++'> | |||
y = pow(x,0.5); // Square Root, same as: y = sqrt(x); | y = pow(x,0.5); // Square Root, same as: y = sqrt(x); | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 21:59, 29 September 2021
y = 0; // Constant (value remains the same over time)
y = x; // Linear
y = pow(x,2); // Quadratic, same as: y = x*x;
y = pow(2,x); // Exponential
y = 1.0 / exp(x); // Reciprocal
y = pow(x,0.5); // Square Root, same as: y = sqrt(x);