VEX Attributes In Use, KineFX: Difference between revisions
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[[File:kineFX_name_attrs.png|left|thumb|A valid KineFX hierarchy requires valid point name attributes, each name should be unique.]] | [[File:kineFX_name_attrs.png|left|thumb|A valid KineFX hierarchy requires valid point name attributes, each name should be unique.]] | ||
[[File:kineFX_rig_doctor_UI.png|left|thumb|The Rig Doctor SOP can initialize joint names as well as tranforms (4@localtransform and 3@transform)]] | |||
Revision as of 23:49, 5 October 2021
Quick look into https://www.sidefx.com/docs/houdini/character/kinefx/skeletons.html
https://www.sidefx.com/docs/houdini/character/kinefx/retargeting.html


