kunz Difference between revisions of "VEX Attributes In Use, KineFX"

Difference between revisions of "VEX Attributes In Use, KineFX"

From kunz
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[[File:kineFX_nested_transformations.png|left|thumb|Rotating the 4@localtransform of a joint chain results in a cumulative transformation, each joint inherits the transforms of it's parents.]]
[[File:kineFX_nested_transformations.png|left|thumb|Rotating the 4@localtransform of a joint chain results in a cumulative transformation, each joint inherits the transforms of it's parents.]]
[[File:kineFX_name_attrs.png|left|thumb|A valid KineFX hierarchy requires valid point name attributes, each name should be unique.]]

Revision as of 23:41, 5 October 2021

Quick look into https://www.sidefx.com/docs/houdini/character/kinefx/skeletons.html

https://www.sidefx.com/docs/houdini/character/kinefx/retargeting.html


Rotating the 4@localtransform of a joint chain results in a cumulative transformation, each joint inherits the transforms of it's parents.
A valid KineFX hierarchy requires valid point name attributes, each name should be unique.