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Live 2022.11.15: Difference between revisions

From kunz
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= Scene File =
= Scene File =
[[:File:22_11_15_foam_sprayers_pt1.hiplc | File:22_11_15_foam_sprayers_pt1.hiplc]]
[[:File:22_11_15_foam_sprayers_pt1.hiplc | 22_11_15_foam_sprayers_pt1.hiplc]]

Revision as of 14:29, 27 January 2023

Foam Sprayers

Introduction

This was my attempt trying to recreate the foam techniques from the amazing PROTECT project from XK Studio. One of the frames from their project that I used as reference is shown below.

For more insight in to their process and development, take a look at their video here: XK Studio BTS


Below are some of my results while testing and iterating on simulation settings.

Video On Demand

  • 00:00 Introduction
  • 00:50 Flipbook iterations
  • 06:10 Scene walkthrough
  • 06:30 Vellum wire simulation setup
  • 09:50 Setting up the FLIP emission source
  • 12:33 Initial velocity for FLIP emission
  • 14:10 Procedural noise from rest coordinates
  • 15:28 FLIP simulation overview
  • 15:50 VEX wrangle to control divergence
  • 18:50 Surface tension settings
  • 20:35 Post simulation workflow
  • 23:10 Visualize shader noise from rest attribute
  • 39:10 Visualize age particle attribute
  • 44:18 Visualizing divergence in FLIP simulation
  • 51:00 Wrapping up and overview

Scene File

22_11_15_foam_sprayers_pt1.hiplc