Live 2022.09.13: Difference between revisions
From kunz
More actions
No edit summary |
|||
| Line 9: | Line 9: | ||
[[:File:2022_09_13_random_walk_SSS_sculpture.hiplc | 2022_09_13_random_walk_SSS_sculpture.hiplc]] | [[:File:2022_09_13_random_walk_SSS_sculpture.hiplc | 2022_09_13_random_walk_SSS_sculpture.hiplc]] | ||
== | == Summary == | ||
[[File:Screenshot_at_2022-11-28_15-29-06.png | 960 px]] | |||
[[File:Screenshot_at_2022-11-28_12-41-01.png | 960 px]] | |||
[[File: | [[File:Screenshot_at_2022-11-28_13-17-36.png | 960 px]] | ||
[[ | [[File:2022_09_13_rwSSS_002.jpg | 960 px]] | ||
== References == | == References == | ||
Revision as of 18:23, 28 November 2022
Random Walk SSS Sculpture
Taking a look at the new random walk SSS model recently added to Redshift Render
Saul Espinosa shared some really impressive examples of the new SSS model on twitter.
Scene File
2022_09_13_random_walk_SSS_sculpture.hiplc
Summary
References
For more inspiration on how this type of workflow could be extended, check out Holden Haotian Zhang's Houdini Greeble Tool
Video On Demand
- 0:00:00 SSS random walk example render
- 0:00:52 SOP modeling begins
- 0:06:00 remesh to grid SOP
- 0:07:00 VOP pattern generation
- 0:09:00 displace mesh using VOP
- 0:14:10 modeling the plinth
- 0:18:20 placing the camera
- 0:19:00 redshift render and lighting
- 0:20:00 redshift shader building
- 0:21:00 SSS random walk settings
- 0:26:00 iterative displacement using for loop
- 0:27:40 fix penetrations using detangle SOP
- 0:47:40 add rectangle area light
- 1:11:25 adding another rect light
- 1:14:00 building shader for the plinth
- 1:18:50 copying rest coordinates initial geo
- 1:19:50 adding shader noise based on rest coords
- 1:28:30 layering materials in the shader
- 1:34:00 adjusting render postFX
- 1:40:30 final render