kunz Difference between revisions of "Mathematical Functions in VEX"

Difference between revisions of "Mathematical Functions in VEX"

From kunz
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<syntaxhighlight lang='C++'>
<syntaxhighlight lang='C++'>
y = 0; // Constant
y = 0; // Constant (value remains the same over time)
</syntaxhighlight>
 
<syntaxhighlight lang='C++'>
y = x; // Linear
y = x; // Linear
</syntaxhighlight>
<syntaxhighlight lang='C++'>
y = pow(x,2); // Quadratic, same as: y = x*x;
y = pow(x,2); // Quadratic, same as: y = x*x;
</syntaxhighlight>
<syntaxhighlight lang='C++'>
y = pow(2,x); // Exponential
y = pow(2,x); // Exponential
</syntaxhighlight>
<syntaxhighlight lang='C++'>
y = 1.0 / exp(x); // Reciprocal
y = 1.0 / exp(x); // Reciprocal
</syntaxhighlight>
<syntaxhighlight lang='C++'>
y = pow(x,0.5); // Square Root, same as: y = sqrt(x);
y = pow(x,0.5); // Square Root, same as: y = sqrt(x);
</syntaxhighlight>
</syntaxhighlight>

Revision as of 21:59, 29 September 2021

y = 0; // Constant (value remains the same over time)
y = x; // Linear
y = pow(x,2); // Quadratic, same as: y = x*x;
y = pow(2,x); // Exponential
y = 1.0 / exp(x); // Reciprocal
y = pow(x,0.5); // Square Root, same as: y = sqrt(x);