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This [https://www.sidefx.com/docs/houdini/ref/internalvariables.html internal variable] can be used to figure out what version of Houdini the scene was created in. | This [https://www.sidefx.com/docs/houdini/ref/internalvariables.html internal variable] can be used to figure out what version of Houdini the scene was created in. | ||
<syntaxhighlight lang='C++'> | <syntaxhighlight lang='C++'> | ||
echo $ | echo $_HIP_SAVEVERSION | ||
</syntaxhighlight> | </syntaxhighlight> | ||
== Export node information to a text file == | == Export node information to a text file == |
Revision as of 14:03, 25 July 2023
Force viewport textures to reload
Type this command into an hscript textport (you can raise a new hscript textport window using the shortcut Alt+Shift+T).
glcache -c
Make Houdini crash
Type this command into an hscript textport and Houdini will crash.
coredump -f
Remap $HIP path
Type this command into an hscript textport to remap where $HIP paths to. This can be useful if you've moved the Houdini scene file but not everything else it was linking to.
setenv HIP = /Users/john_kunz/Downloads/
Hide nodes in the network editor
Type this command into an hscript textport to hide nodes in the network editor.
opset -e off /obj/geo1
See who created a node
Type this command into an hscript textport to reveal who created a node. Figure out who to complain to.
opstat /obj/geo1
See who created a node
This internal variable can be used to figure out what version of Houdini the scene was created in.
echo $_HIP_SAVEVERSION
Export node information to a text file
Type this command into an hscript textport to dump node information as a plain text document. Useful if you're passing along geometry caches to another artist so they can be aware of existing groups and attributes.
opinfo /obj/grid1/subdivide1 > $HOME/Downloads/info.txt
Merge nodes from other scenes into your file
Type this command into an hscript textport.
mread -m /obj/geo1/* $HOME/Downloads/example.hip
Unhide legacy and utility operators
Type this command into an hscript textport.
opunhide Sop tetrahedralize::2.0
Save and version up your scene
Type this command into an hscript textport.
mwrite -i $HIPFILE
Save the output data of an operator to a file
Type this command into an hscript textport.
opsave -f 1 240 -i 1 /obj/geo1/sweep1 $HOME/Downloads/sweep_$F4.obj