Difference between revisions of "VEX Attributes In Use, KineFX"
From kunz
Views
Actions
Namespaces
Variants
Tools
(16 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[File:kineFX_nested_transformations.png|400px|Rotating the 4@localtransform of a joint chain results in a cumulative transformation, each joint inherits the transforms of it's parents.]] | |||
[[File:kineFX_name_attrs.png|400px|A valid KineFX hierarchy requires valid point name attributes, each name should be unique.]] | |||
[[File: | [[File:kineFX_rig_doctor_UI.png|400px]] | ||
The Rig Doctor SOP can initialize joint names as well as transforms (4@localtransform and 3@transform) <ref>''[https://www.sidefx.com/docs/houdini/character/kinefx/skeletons.html#turning-a-polygonal-line-into-a-joint-chain Turning a polygonal line into a joint chain]'',</ref> |
Latest revision as of 22:04, 7 October 2021
The Rig Doctor SOP can initialize joint names as well as transforms (4@localtransform and 3@transform) [1]