Difference between revisions of "File:2022 08 23 materialx USD 008.hiplc"
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(Building a shader from scratch in Solaris with MaterialX. The color values are retrieved from the geometry "Cd" attribute and the displacement pattern is generated using MaterialX math nodes to remap the surface position to a waffle grid-like bumpy pattern.) |
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Latest revision as of 13:08, 9 September 2022
Summary
Building a shader from scratch in Solaris with MaterialX. The color values are retrieved from the geometry "Cd" attribute and the displacement pattern is generated using MaterialX math nodes to remap the surface position to a waffle grid-like bumpy pattern.
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| Date/Time | Dimensions | User | Comment | |
|---|---|---|---|---|
| current | 13:08, 9 September 2022 | (1.52 MB) | Admin (talk | contribs) | Building a shader from scratch in Solaris with MaterialX. The color values are retrieved from the geometry "Cd" attribute and the displacement pattern is generated using MaterialX math nodes to remap the surface position to a waffle grid-like bumpy pattern. |
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