kunz Revision history of "File:2022 08 23 materialx USD 008.hiplc"

Revision history of "File:2022 08 23 materialx USD 008.hiplc"

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  • curprev 13:08, 9 September 2022Admin talk contribs 271 bytes +271 Building a shader from scratch in Solaris with MaterialX. The color values are retrieved from the geometry "Cd" attribute and the displacement pattern is generated using MaterialX math nodes to remap the surface position to a waffle grid-like bumpy pattern.